Posts: 14
Threads: 3
Likes Received: 1 in 1 posts
Likes Given: 18
Joined: Feb 2019
Turn skills that are gained through traits, talents or racial abilities into 0-cost equipable skills (if they're innate active skills that cost 0 at the time this post was made) so you can organize your skill order like you can with class skills. Stuff like:
- Motivate (Charisma)
- Grapple
- Capture
- Discard Weapon
- Omina's Curse
- Red Tail's dices
- Ancient Song
- Fade Out
- Mantra of Will
- Play Cute
And so on. It's a QoL change that would help people who consistently use the same skills and don't have enough hotbar space and speed up turns for people who have too many skills. If this is approved people could list more skills below so dev has an easier time finding them.
Posts: 4,709
Threads: 769
Likes Received: 949 in 506 posts
Likes Given: 1,415
Joined: Sep 2015
I'd rather have a new tab for those, named 'Sub-Skills', it'd help a lot with knowing where things are.
what the heck!!!
im not part of the abc news
Posts: 1,350
Threads: 172
Likes Received: 770 in 415 posts
Likes Given: 794
Joined: Aug 2015
I don't understand the point of this. Why would you ever want to unequip a skill like grapple? It's not like you're forced to put it on your hotbar
Posts: 143
Threads: 51
Likes Received: 82 in 47 posts
Likes Given: 107
Joined: Nov 2023
07-24-2025, 05:48 PM
(This post was last modified: 07-24-2025, 06:02 PM by AkaInuHime.)
(07-24-2025, 05:32 PM)Poruku Wrote: I don't understand the point of this. Why would you ever want to unequip a skill like grapple? It's not like you're forced to put it on your hotbar
To be able to reorder them in your skill menu, so you can have stuff you use easily every turn like voidgate at the top where it's quicker to menu to. Then you can put stuff which might as well be once a fight like exaggerate near the bottom.
Personally any more than like 3-4 skills on my hotbar and I start to press the wrong one occasionally, second chance instead of graft is painful.
Posts: 1,350
Threads: 172
Likes Received: 770 in 415 posts
Likes Given: 794
Joined: Aug 2015
I feel like it's more of a QoL loss to clog up your skill pool menu than it is a gain to reorder your in-combat skill menu... If you use it like once in a blue moon to the point where you can't put it on one of your 10 hot bars, does it really matter if it's at a random part of the list?...
Posts: 14
Threads: 3
Likes Received: 1 in 1 posts
Likes Given: 18
Joined: Feb 2019
(07-24-2025, 07:24 PM)Poruku Wrote: I feel like it's more of a QoL loss to clog up your skill pool menu than it is a gain to reorder your in-combat skill menu... If you use it like once in a blue moon to the point where you can't put it on one of your 10 hot bars, does it really matter if it's at a random part of the list?...
I mean, it does to me. specially since those skills usually take the first slots.
Posts: 74
Threads: 28
Likes Received: 50 in 27 posts
Likes Given: 129
Joined: Feb 2024
These skills not appearing on the skill bar feels nicer to me personally, since that helps me rearrange my actual skills without worrying about those.