Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Change Invisible Weapon from Evade Down to Hit Buff
#1
Spellthief's Invislble Weapon is very hard to use because it's 3 rounds on a buff-heavy class and an evade reduction instead of a hit buff, so if people are evade overbuffed (which happens a lot and is very easy to do) you're basically not getting any hit rate.

I would propose that it's either changed to a proper hit buff so that it has more usefulness, or extend its duration to 5 rounds if it has to remain an evade reduction.

Wow it's been forever since I've made one of these threads.
[Image: Fern22.gif]
[Image: unknown.png]
[-] The following 1 user Likes Fern's post:
  • zericosmic
Reply
#2
I'd rather something like this be an Aux skill than a change

There are just as many people that overbuff that don't and if you are already hitting your own hit cap, this can be a big factor in swinging hit further your way.
[-] The following 1 user Likes Lolzytripd's post:
  • Nekojinn
Reply
#3
I honestly prefer it stays as an evade down, mainly because that means I can still get +hit when I've already hit the cap, which is something unique with this.
[-] The following 2 users Like Nekojinn's post:
  • AkaInuHime, caliaca
Reply
#4
Leave it Evade reduction, but make it last longer. Currently it is really not worthwhile
Reply
#5
Sure that's fine too, it should at least be 4 or 5 rounds because otherwise it's very hard to use unless you're not dodge
[Image: Fern22.gif]
[Image: unknown.png]
Reply
#6
Or it could be turned into an Enchant-class, and benefit from the talent.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
Reply
#7
All buffs to stats that arent on ki awoken scale wether primary or secondary stats that cost 3m or more to apply should be 5 rounds minimum with no exception. If more than 3m, more rounds depending.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)
Sigrogana Legend 2 Discord