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Simplify Gun Scaling
#1
Guns, like daggers, are meant to be basic-hitting weapons. But many suffer from awkward or illogical stat scalings—like Faith, Sanctity, Strength, Defense, or Resistance—that make them frustrating to use unless you build specifically around them. 

This especially hurts non-MG ranged builds, which get no real support from classes, yet those classes request them to perform on the same height as melee weapons. (Which is, numerically, impossible. Twice over now, where if STR granted Critical Hit for guns, it'd solve at least some of their problems, but that was not the case.)

Many guns (e.g., Crazy Coyote, Excel Rifle, Autopistol, Kiss Farewell, 1★ Handgun) work well because they scale properly from the Firearms tag, letting SKI/GUI builds use them effectively. But others—like Yin/Yang, Spirit Hunter, Firthrower, Tarnell, Seed Sniper, Bell of No Rest—lose their SKI scaling for the sake of those off-stats, making them take a massive nerf in their damage output, and thus, become unusable for basic-hitting builds.

One good compromise can be seen in the Corvis Cannon—its Firearms + Darkness tags let it scale from SKI, and thus lets it take some damage from the stat that grants them the mandatory Hit rate. Adding the Firearms tag to the off-stat guns would help balance them without fully removing their flavor, I'm certain of it.

Request:
  • Please standardize all guns to scale from the Firearms tag, rather than be purely 100% GUI.
  • If not fully possible, add the Firearms tag to those neglected guns so we can test how they perform afterwards.
  • Alternatively, introduce a Weapon Part that removes odd scalings (e.g., “Faithful,” “Spiritual”) and replaces them with “Firearm,” possibly with a tradeoff like lowered Hit Rate.
And finally: "Mundane" enchant isn’t a solution—it removes all scaling, including Firearms, which defeats the purpose entirely of them having any SKI scaling.
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  • Maromar158
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#2
I think all these weapons should simply be buffed to compensate for their terrible scaling. Guile/faith is just not usable, and dev needs to balance the weapons keeping in mind that some stat combinations for scalings are absolutely terrible. In fact, it's one of the main components of any build.

I do think the firearms tag would help, but let's be honest having like 20% faith on your gun still makes it bad
[-] The following 1 user Likes Poruku's post:
  • Snake
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#3
In my opinion it's worth the test at least, we got the tags system, let's see how far it can hold the line.
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#4
I have a bit of a differing opinion on the matter


The weird guns could instead of going the fire arms route, could be changed to scale 100% skill prior to their tags, so that they would instead of being aimed at "big crit damage" they would be more about doing their neat little thing but with more stable swa.

Yin and yang would become skill/faith and skill/res, but lose out on being less crit damage oriented, but be able to go into more swa usage on a tankier gunslinger as an example.
[-] The following 1 user Likes Lolzytripd's post:
  • Snake
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#5
The good old days.... ;_;

I mean, yeah. Add that to the list of possible changes I guess. Guns scaling mainly from SKI rather than GUI would definitely fix all my problems with it. And also make them unique away from Daggers.
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