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Yesterday, 08:42 PM
(This post was last modified: Yesterday, 08:45 PM by Raigen.Convict.)
I have an idea. Ladies and Gentlemen, what if we rework bosses to have guaranteed item drops based on level and rarity? For example. Level 20 bosses guarantee a single 1-3 star drop. Level 40-60 Bosses guarantee a 4-6 star drop. Level 60 bosses guarantee a 7-9 star drop and level 80 bosses guarantee multiple drops of any rarity outside 10, maybe 2 per party member... But have a slim chance to drop a random 10 star weapon. Like 0.01%.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
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This already exists.
Tier 1 Dark Amplifier rematches have a unique 7 star drop pool, tier 2 8 star, and tier 3 9 star. The odds of hitting these pools are significant, and with luck investment you'll be hitting them most of the time. I've professed my love for the rematch updates plenty of times before, but this is one of the reasons why; it really is good endgame content. Go do these.
The only rates that irk me are 60-locked 10* items, such as Gryphon Whip and Skyburn. Everything else of value is either craftable, an Ancient Charge, in one of the 7/8/9 star pools, or a 1%+ drop rate 10 star.
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