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Can we remove the -5 hit on mutation? Losing the enchant slot already feels like a cost enough to switch weapon types.
If it absolutely needs a downside, it can increase BW or lose power instead.
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i personally would consider losing power to be worse than losing hit. then again I rarely build more than 200 hit anyways.
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I don't think Mutation needs a downside, it already increases weight which is a slight downside, but Mundane has it figured out in my opinion, the cost of your enchantment slot IS a downside.
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It certainly doesn't need the downside, losing out on an enchant slot is a big downside
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Ditto. +1. It's just really unnecessary and hurts people who want to use something already niche. Losing Reaper/Fated/Divine/etc. is awful.
I forgot my last account's password. Oops.
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If you want to give it a solid drawback while giving them the vibe of being unwieldy, just make it so it doesn't get bonus momentum on critical hits.
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Crit addict...
Dunno, -5% damage then?
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Kunai its an enchant, the fact its stopping you from having any other is tradeoff enough
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We don't need to be negotiating an even worse drawback when the point of the post is to remove the drawback
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