09-01-2024, 04:33 PM 
	
	
	
		Shor.
	
	
	
what the heck!!!
im not part of the abc news
![[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]](https://i.pinimg.com/736x/21/c5/ff/21c5ffe850a83e858f2eed11d594fe17.jpg) 
	
	
im not part of the abc news
![[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]](https://i.pinimg.com/736x/21/c5/ff/21c5ffe850a83e858f2eed11d594fe17.jpg) 
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					 Just one more kensei buff please dev just one more buff to kensei and it'll be good
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		09-01-2024, 08:43 PM 
	
	 
		Here's what I'd suggest if we are going the route of giving Kensei Offensive Skills critical hits: - Reduce all Kensei Offensive Skills to 3M. - Swap the bonus for using a Katana from "reducing the Momentum Cost by 1M" to "this skill can deal critical hits for 25% extra damage." (This would hopefully have the side effect of giving more weapon options without making Katanas redundant.) - For Wazabane, I think the Katana bonus should instead be switched to a damage bonus (that is also doubled while Airborne vs non-Airborne targets.) - Swift still grants lightning criticals but if using a Katana, it gives 10% extra Critical Chance and Critical Damage (since you'll be able to crit anyway.) e.g. Quote:Kagekiri Quote:Wazabane ![[Image: 95e2774f19.png]](http://puu.sh/gWUIp/95e2774f19.png)  
		
		
		09-02-2024, 07:27 PM 
	
	 
		Sly I love that and want it in my life so badly.
	 
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
 
		
		
		09-03-2024, 02:22 PM 
	
	 
		Yesssss please this is so nice!
	 
		
		
		09-06-2024, 10:14 PM 
	
	 
		I'd still argue for reducing sheath swords momentum cost and have it not end your turn
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