Posts: 1,095
	Threads: 436
		Likes Received: 616 in 179 posts
Likes Given: 365
	Joined: Nov 2014
	
	
 
	
	
		It's become increasingly apparent that most tile generating skills are set to an extremely low base duration (typically 2 rounds) due to the existence of tile duration talent buffs (+5 rounds for most if not all).
Plants do not have this so are subject to only lasting for two rounds from most skills that create them from an impact effect.
It'd likely be something added to Geomancy since it's the only elemental talent missing a tile duration extension. Could be called Horticulture. SR*1 round duration extension for plant tiles. Easy.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,387
	Threads: 176
		Likes Received: 795 in 425 posts
Likes Given: 811
	Joined: Aug 2015
	
	
 
 
	
	
	
		
	Posts: 4,358
	Threads: 1,027
		Likes Received: 1,563 in 611 posts
Likes Given: 538
	Joined: Feb 2015
	
	
 
	
	
		I've suggested in the past for Geomancy to get a 3 subrank talent that increases plant duration, as well as flooded water, which Flooded Water did eventually wind up getting.
I have to agree, increasing plant duration would be a very beneficial thing.
	
	
	
	
	
 
 
	;) 
	
	
		
	Posts: 298
	Threads: 54
		Likes Received: 263 in 110 posts
Likes Given: 213
	Joined: Aug 2022
	
	
 
	
	
		I brought this up a bit in the Overgrown staff thread and whole-heartedly support it here too.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 4,741
	Threads: 774
		Likes Received: 959 in 514 posts
Likes Given: 1,425
	Joined: Sep 2015
	
	
 
	
	
		Plants should just be 5 rounds by default. Even if it gets amped, it's plants, man. What will they do? Eat you?
	
	
	
what the heck!!!
im not part of the abc news
![[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]](https://i.pinimg.com/736x/21/c5/ff/21c5ffe850a83e858f2eed11d594fe17.jpg) 
 
 
	
	
	
		
	Posts: 1,387
	Threads: 176
		Likes Received: 795 in 425 posts
Likes Given: 811
	Joined: Aug 2015
	
	
 
	
	
		In all honesty I don't see why plants would have a duration at all. Could just be permanent
	
	
	
	
	
 
 
	
	
	
		
	Posts: 120
	Threads: 21
		Likes Received: 49 in 25 posts
Likes Given: 120
	Joined: Aug 2023
	
	
 
	
	
		Let the plants exist for more than .2 seconds!
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,129
	Threads: 200
		Likes Received: 677 in 258 posts
Likes Given: 810
	Joined: Nov 2014
	
	
 
	
	
		 (07-12-2024, 10:33 PM)Poruku Wrote:  In all honesty I don't see why plants would have a duration at all. Could just be permanent
kudzu moment
	
 
	
	
	
	
 
 
	
	
	
		
	Posts: 648
	Threads: 141
		Likes Received: 317 in 66 posts
Likes Given: 77
	Joined: Nov 2014
	
	
 
	
	
		I agree that plants don't last long enough currently but I don't think indefinite duration would be a good idea, considering things like Bow of the Green Forest's potential, Doriad buffed flowers and Thick Vines.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,387
	Threads: 176
		Likes Received: 795 in 425 posts
Likes Given: 811
	Joined: Aug 2015
	
	
 
	
	
		I just thought it would be neat but yeah... Yeah just a duration talent is more than enough