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		A simple request, I noticed that bows don't really have a talent for getting more hit, which can make them fairly lackluster once you get past the farshot distance, could Steady be upgraded to include bows as well? +10 hit with bows/crossbows, maybe the +20 could apply to Longbow weapon types? if we have those.
	
	
	
	
	
 
 
	
	
	
		
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		It's called that one hit rate bonus from Archer.
	
	
	
	
	
 
 
	
	
	
		
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		Archer itself does get nice hit bonuses, though I think that "Snipe" in Archer should increase farshot penalty distance for bows, I think that'd be fair.
	
	
	
	
	
 
 
	
	
	
		
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		I'm with Autumn.
	
	
	
what the heck!!!
im not part of the abc news
![[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]](https://i.pinimg.com/736x/21/c5/ff/21c5ffe850a83e858f2eed11d594fe17.jpg) 
 
 
	;) 
	
	
		
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		Farshot didn't deserve the nerf korvara gave it for certain. But bows are already two handed to begin with, so I don't see how it'd thematically make sense. And they already have about 6-9 tiles before farshot is applied, which is a good bit. And do have better hit passives than guns, too, in archer.  And crit passives too. Just make wood not suck in my opinion.
	
	
	
	
	
 
 
	
	
	
		
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		I agree with Autumn on this, increasing the farshot penalty would make it a bit easier on archers as a whole.
	
	
	
	
	
 
 
	
	
	
		
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		I got to agree now with Autumn.