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		I think it's about time we fixed this silliness.
Guns do not receive a bonus from Flank, Claret Call or Rogue's Work Gloves, and only receive 1/4 of the bonus from Evil Force, significantly decreasing compatibility with these things.
The most reasonable thing to do would be to just divide the bonus damage by the rounds of the gun, rounded down.
	
	
	
	
	
 
 
	
	
	
		
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		That or do it the way like blessed worked before. . .their limit is their damage.
	
	
	
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		I would rather have the damage divided too rather than not being affected at all, it would feel less exclusive.
	
	
	
	
	
 
 
	
	
	
		
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		100% Agreed. I have a shotgun using MG/G, and he has to rely purely on Red Rain to even proc Claret Call at all, for effects such as rebound. It's honestly a huge hassle. While I 100% understand the point of "guns to not benefit" effects being due to multishot guns, I feel like I'm being downright penalized for going single shot.
	
	
	
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		I agree with soapy, welcome to the gun side
	
	
	
	
	
 
 
	
	
	
		
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		Insert obligatory "You're just playing a gunner now aren't you? Isn't that why you want them buffed."
Anyways, it looks fair enough.  Especially if it's divided by number of rounds.  a +10 damage confers +2 per bullet.  Shouldn't be that ridiculously overpowering
	
	
	
	
	
 
 
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		Not really a buff, I'll still be a dual wielding MG/Kensei anyway.
Just more variety in viable class combos.
	
	
	
	
	
 
 
	
	
	
		
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		Can't argue with more class synergy.  Now all we need is synergy for Soldier > Tactician and for Priest to not suck ass with it.
	
	
	
	
	
 
 
	
	
	
		
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		Would require a time-consuming rework of how these bonuses are calculated, and I still don't think it's a great idea for them to receive these bonuses. Some of them don't make much sense (Flank, Work Gloves) anyway.
	
	
	
	
	
 
 
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		Makes as much sense as them working with bows.
If only having them work on the first shot per attack would be any easier, that could work, too.