Posts: 1,093
Threads: 248
Likes Received: 81 in 59 posts
Likes Given: 15
Joined: Dec 2014
Okay, hear me out. So, what if the 'sea hunter' weapons got a potential skill that gave a skill to you that when used, designates a single unit as 'seafaring' for the effects of the 'Sea Hunter' weapon line for 3 rounds. with a 3 round cooldown.
I'm happy to discuss with everyone any alterations to this rough draft.
OOC Devourer Of Souls: it makes me feel like someone slipped me acid laced water
Posts: 4,711
Threads: 769
Likes Received: 950 in 507 posts
Likes Given: 1,415
Joined: Sep 2015
Neh, feels like a waste of thematic water weaponry in my opinion. Imagine if they all did not share a trait but one had a type of skill each?
Like for example, the Sea Hunter Sword with a water eclair. Sea Hunter Gun with water guns meme, etc.
what the heck!!!
im not part of the abc news
Posts: 4,331
Threads: 1,017
Likes Received: 1,520 in 602 posts
Likes Given: 525
Joined: Feb 2015
I'd just like to point out that my sea hunter potential suggestion thread still is pretty relevant honestly, and I still like the idea behind it
https://neus-projects.net/forums/showthr...p?tid=8231&
I think them getting potentials is a generally good idea
Posts: 1,352
Threads: 172
Likes Received: 771 in 416 posts
Likes Given: 794
Joined: Aug 2015
The better solution is to massively buff thenos and make them count as seafaring monsters. Suddenly it's relevant in pvp