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		09-08-2021, 11:07 PM 
(This post was last modified: 09-08-2021, 11:11 PM by Snake.)
	
	 
	
		Due to Far-Shot Penalty, Nevarious Riff is nigh-unusable now. This still costs 6M, 45 FP, but unfortunately, now has high chance to just miss or proc Glancing Blows for a very small amount of damage. The scaling is very much an oddball to fit in SKI without making its damage take a nosedive. (It requires SAN, STR, LUC to do anything, and now that LUC doesn't contribute to Hit, it's pretty much demoted to step 0 of why I requested it to get amped before. Too much preparation and costs for too little yield.)
So, for short:
-- Nevarious Riff should ignore evasion, at the very least vs non-player enemies.
-- It could now do Sound and Lightning damage, as per the new system allows these to be implemented.
	
	
	
what the heck!!!
im not part of the abc news
![[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]](https://i.pinimg.com/736x/21/c5/ff/21c5ffe850a83e858f2eed11d594fe17.jpg) 
 
 
	
	
	
		
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		I'm fine with it ignoring evasion on non-player enemies, but for the love of god don't add more evasion ignoring attacks that work on players. We need less evasion ignoring attacks as is, and adding a map-wide to it all would just perpetuate the issue even further.
	
	
	
	
	
 
 
	
	
	
		
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		09-09-2021, 03:41 AM 
(This post was last modified: 09-09-2021, 03:41 AM by Fern.)
	
	 
	
		Adding in more evasion ignorings would make evade characters more miserable than they are right now.
I don't actually think Nevarious Riffs needs buffs, but if anything I'd say wait to see what happens with that issue first.
	
	
	
	
	
 
 
	
	
	
		
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		Making this skill ignore evasion would be supreme cancer to deal with in a teamfight scenario, its already really strong as is.
	
	
	
	
	
 
 
	
	
	
		
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		True, true.
	
	
	
what the heck!!!
im not part of the abc news
![[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]](https://i.pinimg.com/736x/21/c5/ff/21c5ffe850a83e858f2eed11d594fe17.jpg)