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		Please change gathering remains to act like chopping trees/digging holes/tilling/etc. and make the butcher talent instead reduce time it takes.
As it's currently implemented, bonesawing at max talents can still take 10-15 per remains, making it incredibly expensive, unreliable, and inefficient compared to something like diving. This is a simple quality of life improvement that would make me hate things less. Thank you.
	
	
	
	
	
 
 
	
	
	
		
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		Could you elaborate on what exactly you mean?
	
	
	
	
	
 
 
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		08-21-2021, 10:22 PM 
(This post was last modified: 08-21-2021, 10:26 PM by Tanasinn.)
	
	 
	
		 (08-21-2021, 09:59 PM),Neus Wrote:  Could you elaborate on what exactly you mean?
When you bonesaw remains, the chance of getting remains from it is very low, so you have to saw repeatedly. This wears through bonesaws very quickly, and they already can't be carried more than one at a time without it forcing a popup every time. It's also entirely possible to mash interact on remains and burn through 5+ extra uses of your limited-use bonesaw after succeeding, and while the remains are fading.
My suggestion is to have it like other tool interactions; You start the action, you get dots over your head, and then 5-10-whatever seconds later, the action concludes without failure chance.
Right now, diving for remains is dramatically more efficient, and has much less hassle. Bonesaw material cost went up significantly with the crafting rework, as well as now costing murai to craft one.
	
 
	
	
	
	
 
 
	
	
	
		
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		Quote:Bonesaw material cost went up significantly with the crafting rework, as well as now costing murai to craft one.
That and the iron cost of them, (As well as all other metal items), went up by 5 times the amount it used to be when you factor in everything used to require ore, but now you need ingots which to make ingots you need five ores to make the item.
Bone-saws currently are very cost inefficient for the work they put out.