03-30-2018, 07:15 PM 
	
	
	![[Image: gkpwO9a.png]](https://i.imgur.com/gkpwO9a.png)
This is a thing. I don't know why it's a thing, but it sure is.
I'm pretty sure this is just the same in a long running line of issues with the movement grid just sometimes having dense objects where it shouldn't.
![[Image: XVa5SaQ.png]](https://i.imgur.com/XVa5SaQ.png) 
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					 Movement Grid
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		03-30-2018, 07:15 PM 
	
	 ![[Image: gkpwO9a.png]](https://i.imgur.com/gkpwO9a.png) This is a thing. I don't know why it's a thing, but it sure is. I'm pretty sure this is just the same in a long running line of issues with the movement grid just sometimes having dense objects where it shouldn't. ![[Image: XVa5SaQ.png]](https://i.imgur.com/XVa5SaQ.png)  
		
		
		03-30-2018, 08:59 PM 
	
	 
		Ahhh, this thing. It's the worst thing. Movement grid has been screwed for a while and I'm sure it's getting worse with each update. Almost every fight I see has dense/dead tiles now.
	 ![[Image: unknown.png]](https://media.discordapp.net/attachments/292070816781172738/424407145451356162/unknown.png) ![[Image: mQMYHlv.png]](https://i.imgur.com/mQMYHlv.png)  
		
		
		03-30-2018, 10:48 PM 
	
	 
		please make the base /obj non-dense
	 
		
		
		03-31-2018, 06:18 PM 
	
	 
		What does the tile debug say when this happens?
	 
		
		
		04-11-2018, 06:14 AM 
	
	 ![[Image: 57c5770d22.png]](http://puu.sh/A0I52/57c5770d22.png) Bumped into this in the middle of an IC spar, and took the opportunity. The results are shown in the screenshot- I right clicked every 'blocked' tile and used the debug command. For some reason, I could Blink into the tile right behind the blondie, as in, adjacent to his back. ![[Image: Fern22.gif]](https://sig.grumpybumpers.com/host/Fern22.gif) 
		
		
		05-21-2018, 04:07 PM 
	
	 
		Apparently this is a bug related to knockbacks or one of the Shinken augments. If anyone can replicate it please provide details.
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