03-30-2018, 07:15 PM
![[Image: gkpwO9a.png]](https://i.imgur.com/gkpwO9a.png)
This is a thing. I don't know why it's a thing, but it sure is.
I'm pretty sure this is just the same in a long running line of issues with the movement grid just sometimes having dense objects where it shouldn't.
![[Image: XVa5SaQ.png]](https://i.imgur.com/XVa5SaQ.png)
Movement Grid
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03-30-2018, 07:15 PM
![]() This is a thing. I don't know why it's a thing, but it sure is. I'm pretty sure this is just the same in a long running line of issues with the movement grid just sometimes having dense objects where it shouldn't. ![]()
03-30-2018, 08:59 PM
Ahhh, this thing. It's the worst thing. Movement grid has been screwed for a while and I'm sure it's getting worse with each update. Almost every fight I see has dense/dead tiles now.
![]() ![]()
03-30-2018, 10:48 PM
please make the base /obj non-dense
03-31-2018, 06:18 PM
What does the tile debug say when this happens?
04-11-2018, 06:14 AM
![]() Bumped into this in the middle of an IC spar, and took the opportunity. The results are shown in the screenshot- I right clicked every 'blocked' tile and used the debug command. For some reason, I could Blink into the tile right behind the blondie, as in, adjacent to his back. ![]()
05-21-2018, 04:07 PM
Apparently this is a bug related to knockbacks or one of the Shinken augments. If anyone can replicate it please provide details.
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