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		There are a couple of bugs associated with it, for example...
1.Items don't seem to be properly adjusted in the overworld. For example, a shoulder pad heightened to look like a hair accessory will float above you.
2.In the victory screen, items are given their default position, instead of the one you set them as.
Images of problem 2:
https://i.imgur.com/7dO0bS4.png
https://i.imgur.com/ZTt2GSy.png
	 
 
	
	
	
		
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		Out of curiousity, for anyone who can check;
1) Do mirror knight clones properly copy x/y?
2) What about the save load screen icon?
	
	
	
	
	
 
 
	
	
	
		
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		I have no idea on 1, but I can 100% say that icons do not save x y on the save load screen.
	
	
	
	
	
 
 
	
	
	
		
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		The uhh... It also happens to Knockdown or any proc that uses 'animate'. The X/Y on icons are called individually, making stuff you moved around flop away from the player's base icon. 
And Mirror Knight is quite a rare case since they don't use this skill often as they should. Can you increase the rate they make clones/put no cap on how many they can create, for this?
	
	
	
what the heck!!!
im not part of the abc news
![[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]](https://i.pinimg.com/736x/21/c5/ff/21c5ffe850a83e858f2eed11d594fe17.jpg) 
 
 
	
	
	
		
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		I don't know about the first one, but the second one should be corrected.