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		Before I show anything, I would like to let you all know that it's okay to throw in ideas and or ask for any changes to some of the stuff I already put down on the map. Feedback is greatly appreciated.
Once again, thanks to Shujin for helping make this possible.
Some of the things I would like to do:
•Cellsvich Exterior
•Park for Cellvich
•New Fortified Entrance
•Revamp Interiors possibly
•Housing Districts? (The tricky part is that I do this, all the houses will lose it's owners.. so..)
Here is what I've worked on so far:
Cellsvich Park: 70-100% Done
![[Image: wquixx.png]](http://i66.tinypic.com/wquixx.png) Entrance of Cellsvich (Fortified) 100% Done
Entrance of Cellsvich (Fortified) 100% Done
![[Image: 24xj3h0.png]](http://i66.tinypic.com/24xj3h0.png)
With the request of MakeShiftWalrus, I did my best to attempt to make a sturdy and guarded entrance. I will also probably try to expand this heading south of the entrance.
Pink's Pub 90-100% Done
Cellsvich Inn 90-100% Done
Zeo's Pawn Shop 90-100% Done
	 
 
	
	
	
		
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		the way you have arch ways right now bothers me.
could you lower them one tile so they match the wall height, I know it pushes the bottom tiles out of allignment but most medieval arch way gates jut out anyway.
	
	
	
	
	
 
 
	
	
	
		
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		"Lolzytripd"' Wrote:the way you have arch ways right now bothers me.
could you lower them one tile so they match the wall height, I know it pushes the bottom tiles out of allignment but most medieval arch way gates jut out anyway.
I really just copied it from how it is in Cellsvich right now. It's hard to make them compatiable since they're from two totally different tilesets.
	
 
	
	
	
	
 
 
	
	
	
		
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		Sorry for the lack of updates. I'm on vacation now, I can get things out much more frequent. Here is the next thing I have been working on.
![[Image: Vth0qQP.png]](http://i.imgur.com/Vth0qQP.png) 
I separated Pink's Pub into a upper and lower area. The upper area could be used as more private matters such as parties and whatnot. I also added tables for two so people can't get in on your private conversations.
	
 
 
	
	
	
		
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		It's still not so private, the whisper range is 3 squares. Try nudging the other big tables 1 tile to the right.
	
	
	
what the heck!!!
im not part of the abc news
![[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]](https://i.pinimg.com/736x/21/c5/ff/21c5ffe850a83e858f2eed11d594fe17.jpg) 
 
 
	
	
	
		
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		"Snake"' Wrote:It's still not so private, the whisper range is 3 squares. Try nudging the other big tables 1 tile to the right.
 
Thank you for reminding me. I moved the tables over.
	
 
	
	
	
	
 
 
	
	
	
		
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		With the help of a few, I was able to get on to the next building. Tell me what you guys think of my layout for Cellsvich Inn?
![[Image: 7utIWMw.png]](http://i.imgur.com/7utIWMw.png) 
It's only about 50% of the way done. I'm planning to make a second floor with about 2 or 3 more rooms (with doors!). The door I used is most likely going to change, perhaps a custom icon to match with the building design. I can't think of anything that would perfectly fit.
	
 
 
	
	
	
		
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		Looks fantastic to me. The only thing I can say is that NPCs usually face directly south, but I'm not sure if that's a limitation of the system or just what usually ends up happening. Assuming that the desk on the left is supposed to be like the check-in.
	
	
	
	
	
 
 
	
	
	
		
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		"Grandpa"' Wrote:Looks fantastic to me. The only thing I can say is that NPCs usually face directly south, but I'm not sure if that's a limitation of the system or just what usually ends up happening. Assuming that the desk on the left is supposed to be like the check-in.
I don't think it's a limitation, I was able to rotate the NPC Guards, so I would hope that the other NPCs would be rotatable. Sadly I'm not able to put them down myself to test that out. Thank you for your feedback though!