07-13-2017, 09:21 AM 
	
	
	
		There's no current limit to the number of Dark Eyes you can summon.  I recommend capping it at about 10 like Papilions, as numbers approaching 20 or higher start to drastically halt the server.
![[Image: b9ZnEca.png]](http://i.imgur.com/b9ZnEca.png)
	
	
	
	
	
![[Image: b9ZnEca.png]](http://i.imgur.com/b9ZnEca.png)
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					 Thousand-eyes Restrict
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		07-13-2017, 09:21 AM 
	
	 
		There's no current limit to the number of Dark Eyes you can summon.  I recommend capping it at about 10 like Papilions, as numbers approaching 20 or higher start to drastically halt the server. ![[Image: b9ZnEca.png]](http://i.imgur.com/b9ZnEca.png) 
		
		
		07-13-2017, 08:27 PM 
	
	 
		That's weird, it shouldn't actually affect server performance regardless of how many mobs are in a battle. I could see it maybe happening at a few key points, maybe when the round shifts, but other than that it shouldn't be affected.
	 
		
		
		07-13-2017, 08:29 PM 
	
	 
		This exact sort of thing happened whenever Papilions could have infinite butterflies.
	 
		
		
		07-13-2017, 08:44 PM 
	
	 
		When ALL the monsters get a turn that isn't total controlled it heavily hangs on the server, similar to how the papilion butterflies worked.
	 
		
		
		07-15-2017, 08:20 AM 
	
	 
		The server noticeably chugged whenever the eyes were going through their turns, when the turns were being held on either player's turn, the lag was non-existent.
	 
		
		
		07-20-2017, 03:02 AM 
	
	 
		This was corrected in the latest update, the game should also chug less when there are lots of enemies in a battle.
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