Well, I've been ignoring it because using sidecut on the place of a basic main-hand attack can do the cut (no pun intended!), but there goes a bump, because this bug kind of harshly slows down a Rogue trying to do basic hits with Dagger Dance. Or a Magic Gunner trying to Akimbo someone down.
This happens/starts happening exactly after a reboot is done, and seems to be only fixed when the game is updated, just to be broken again at random in one reboot. I can confirm that before a reboot I could freely use my main attack and sub-attacks in my hotbar, and after the reboot, my main attack stopped working, then...
![[Image: a738ddfb8add4935861046464474db59.png]](https://image.prntscr.com/image/a738ddfb8add4935861046464474db59.png)
I've tried booting up Player Debug after the bug started once again trying to get more information. And did press the main hand, then off-hand (sub-attack) in order, slowly. Only sub-attack was responding the command.
![[Image: 120bdecf950341a9afc95e38dfb59833.png]](https://image.prntscr.com/image/120bdecf950341a9afc95e38dfb59833.png)
Then I've tried pressing only the main attack repeatedly and a '1' started appearing on the debug. What does that mean?
Also, can more things be added to the debug so it becomes easier to identify the problem? It seems a little crucial. And I think this can't be reproduced in normal circumstances, only on live server after a reboot is done, is what I expect.