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Those damn bandits burned down my village
#1
We're currently lacking a fated enemy ink for bandits.
I know they're not technically all one race, but as far as enemy types go, they're certainly one tha I imagine people would have more of an IC reason to be fated against.
Can we potentially get fated for bandits as an option? That'd be hella good.
The more I type fated the less meaning it has to me.
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#2
I can stand by this, I'm always open to more diversity via legend extensions.
[Image: zo2BdSr.pngp]
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#3
I can get behind this as well. Considering we have people who have so much story with bandits seems silly to not have.
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#4
Sounds good, +1.
Please don't lynch me, I'm too young!
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#5
Probably at least half the characters I've run into recently would be getting that. It'd be nice to see.
[Image: XVa5SaQ.png]
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#6
Fated enemies are based on race. Bandits have a random player race.
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#7
Would it be possible to give bandits a specific race or monster tag that'd link back to the aspect at all?
[Image: zo2BdSr.pngp]
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#8
I think it would be decent to have something specific for bandits. Like people who hate criminals or something.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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#9
Fated Enemy: Criminal.

Applies to: Bandits, and can be manually added to players who serve jail time, by GMs.
*loud burp*
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#10
Allowing Fated to apply to certain player races would be acceptable, but making it an applicable tag to anyone the Guardforce deems fit doesn't sit right with me, especially with what can constitute a crime at the moment.
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