01-23-2017, 03:52 AM
Requesting debug messages for looking for traps, unlocking chests/doors, and disarming traps both on chests and on the ground.
Chest Debug
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01-23-2017, 03:52 AM
Requesting debug messages for looking for traps, unlocking chests/doors, and disarming traps both on chests and on the ground.
01-24-2017, 07:34 AM
More specifically? What information are you hoping for the debug to show? Checking for traps is a bit of a grey area because you're not supposed to know if it has one for sure or not, but if a debug message were added it would obviously have to be a part of that message.
01-24-2017, 08:16 AM
It seems like the difficulty rolls for specifically disarming a trap on a chest is very high. On specialized characters I can find traps and pick locks easily, but more often than not I'll trigger a trap trying to disarm the chest. Even with Failsafe SR5.
01-24-2017, 07:55 PM
Aren't there already debug messages for disarming traps and unlocking attempts or am I mistaken?
01-24-2017, 09:31 PM
I checked, but personally didn't see any.
01-27-2017, 04:38 AM
I'm sure there is one for disarming traps on chests. I added one for unlocking chests in 1.74c.
02-06-2017, 05:49 AM
Alright. Looking at this, I can unlock a door with a roll of 27 and succeed. However, rolling to unlock a chest with a roll of 42, it failed and was triggered. Then, I rolled 96 to unlock the chest, and succeeded.
Perhaps the difficulty of disarming traps could be lowered, due to not having the bonus of a lockpick? Or could we get a passive tool to help with trap disarming? If they're both using the same formulas, then it's understandable why trap disarming is so much harder.
02-16-2017, 08:02 AM
The debug messages should be showing you the trap level, success rate, roll, and trap DC. Dungeon traps have a level of 1 + 1 per 10 dungeon levels, and the DC is its level * 8. For chest traps, it's the chest's level * 10. The chest level should be the same thing, 1 + 1 per 10 dungeon levels. So in a level 60 dungeon, the DC is 70 (I believe).
What could happen is the roll system changed to be a range, with the minimum being 25% or 33% or 50% of the maximum roll. So at Disarm level 5, it'd be a roll of 50 to 100 (if 50%). Which would considerably lower the rate of failures by itself.
02-16-2017, 02:07 PM
I'll have to check again, but I don't think I was seeing that information. Also, how do lockpicks affect the success rate or unlocking a chest or door?
02-17-2017, 09:33 AM
(Lockpick level - lock level) * 10% bonus/penalty to success rate.
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