01-22-2017, 12:47 AM
Blazing Turnover = 1 range circle of Cinders LV (25% Fire ATK) around the enemy's landing spot.
--If you slam the enemy against Cinders, it will activate the cinder's effects, dealing damage.
Freezing Turnover = 1 range circle of Ice Tiles.
--If you slam the enemy against Ice Tiles, destroys all Ice Tiles around a 3x3 circle where the enemy lands, but inflicts immobilize on them for 2 rounds.
Quaking Turnover = Break any special tiles where the enemy lands.
--If you use Turnover with 6 or more Momentum, you knock the enemy down.
Raging Turnover = Knock the enemy back by 4 tiles.
--If they hit against anything while being knocked back (walls, rocks, etc.), it will knock them down on impact.
Swift Turnover = Increase animation speed, reduce Momentum used for Turnover by 2. (Making it cost 1M)
--Reduces the Turnover's damage by 50% but can critically hit, dealing full damage if so.
--If you slam the enemy against Cinders, it will activate the cinder's effects, dealing damage.
Freezing Turnover = 1 range circle of Ice Tiles.
--If you slam the enemy against Ice Tiles, destroys all Ice Tiles around a 3x3 circle where the enemy lands, but inflicts immobilize on them for 2 rounds.
Quaking Turnover = Break any special tiles where the enemy lands.
--If you use Turnover with 6 or more Momentum, you knock the enemy down.
Raging Turnover = Knock the enemy back by 4 tiles.
--If they hit against anything while being knocked back (walls, rocks, etc.), it will knock them down on impact.
Swift Turnover = Increase animation speed, reduce Momentum used for Turnover by 2. (Making it cost 1M)
--Reduces the Turnover's damage by 50% but can critically hit, dealing full damage if so.