11-26-2016, 07:02 AM 
	
	
	
		I'm not entirely sure if this is a bug or not, but Fortune Wind's secondary cast will damage and knock enemies back until they're out of range (so up to 3 times).
	
	
	
	
	
| 
					 Broken Wind
				 | 
| 
		
		
		11-26-2016, 07:02 AM 
	
	 
		I'm not entirely sure if this is a bug or not, but Fortune Wind's secondary cast will damage and knock enemies back until they're out of range (so up to 3 times).
	 
		
		
		11-26-2016, 07:37 AM 
	
	 
		If it's not a bug, then FW's secondary effect is absolutely terrible since it only scales with one singular stat and nothing else, and you need to end a good buff to use it. I've been operating under the assumption it was intended since Traps are better than single-hit FW in terms of damage/zoning non teleport movement, and traps are not only presently very underwhelming, but don't require a total of 6m.
	 
*loud burp*
 
		
		
		11-26-2016, 05:41 PM 
	
	 
		That was a change that happened while you were away, fully intentional.
	 
what the heck!!! im not part of the abc news ![[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]](https://i.pinimg.com/736x/21/c5/ff/21c5ffe850a83e858f2eed11d594fe17.jpg)  
		
		
		11-28-2016, 11:43 PM 
	
	 
		No, it hitting multiple times is definitely a bug. If it's too weak then feel free to make a balance fu thread for buffs to it.
	 
		
		
		11-29-2016, 12:45 AM 
	
	 "Neus"' Wrote:If it's too weak then feel free to make a balance fu thread for buffs to it. Done. Because it's literally 100% useless without this multihit aspect. Hence why it wasn't reported sooner since it seemed like an intentional part of the skill for it to not suck. 
*loud burp*
 | 
| 
					« Next Oldest | Next Newest »
				 | 
