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		Field medic is nice for a straight up heal.
But you'd think treating someone on the spot like that, you'd probably do a bit something more than just slap a band aid.
My suggestion is field medic also treats 1 negative status effect on the person you're treating, if the battle-item that is needed is on your belt.
Such as applying a bottle of liquid courage on the person you're treating if they're feared and you have the item on your belt.
	
	
	
	
	
 
 
	
	
	
		
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		That could be pretty cool enough to set apart field medic from stuff like Graft I think.
	
	
	
	
	
 
 
	
	
	
		
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		I agree, thats actually a cool idea to make this skill stand out a little from the rest. I like.
	
	
	
	
	
 
 
	
	
	
		
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		Yep, that would make it more interesting. What about it's interactions with a bigger Tactic rank? Make it cure 'more' negative stats as long as you have the items?
Would be pretty dank to see a Field Medic slap in throatopener + false courage + stabilizer + sal volatile on someone at once.
	
	
	
what the heck!!!
im not part of the abc news
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		"Snake"' Wrote:Yep, that would make it more interesting. What about it's interactions with a bigger Tactic rank? Make it cure 'more' negative stats as long as you have the items?
Would be pretty dank to see a Field Medic slap in throatopener + false courage + stabilizer + sal volatile on someone at once.
This "could" potentially be fine since tactics rank is such a bitch in PVP. So long as we don't make it so good that it needs a nerf for PVE.
	
 
	
	
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		Don't think that would cross the line at all, but that's just me.
'Meta' in PvE is to fight with a team of 4 Hexers anyway.
	
	
	
what the heck!!!
im not part of the abc news
![[Image: 21c5ffe850a83e858f2eed11d594fe17.jpg]](https://i.pinimg.com/736x/21/c5/ff/21c5ffe850a83e858f2eed11d594fe17.jpg)