;) 
	
	
		
	Posts: 22
	Threads: 8
		Likes Received: 0 in 0 posts
Likes Given: 0
	Joined: Jun 2015
	
	
 
	
	
		"Neus"' Wrote:I think Sear's cinder tiles being changed to a percentage of your Fire ATK is a better solution. The old tiles only dealt damage if you stood on them (as far as I remember) and so the higher damage could be justified, but cinders are another story, since that adds a lot to the damage of the spell indirectly because you have to move off of them. Something like 50% Fire ATK and 100% Fire ATK for CM'd might be more manageable.
That seems a lot more viable than where it is currently. Tanks are more resilient to the damage (since it is considered physical fire damage), and you don't /need/ to stack a bunch of crap to bring it down to manageable damage with that kind of nerf. So long as we're not seeing numbers of like 9-10 from just putting on flamewalk and having defence.
	
 
	
	
	
	
 
 
	
	
	
		
	Posts: 653
	Threads: 107
		Likes Received: 0 in 0 posts
Likes Given: 1
	Joined: Jun 2015
	
	
 
	
	
		"Tin Foil"' Wrote:"Neus"' Wrote:I think Sear's cinder tiles being changed to a percentage of your Fire ATK is a better solution. The old tiles only dealt damage if you stood on them (as far as I remember) and so the higher damage could be justified, but cinders are another story, since that adds a lot to the damage of the spell indirectly because you have to move off of them. Something like 50% Fire ATK and 100% Fire ATK for CM'd might be more manageable.
That seems a lot more viable than where it is currently. Tanks are more resilient to the damage (since it is considered physical fire damage), and you don't /need/ to stack a bunch of crap to bring it down to manageable damage with that kind of nerf. So long as we're not seeing numbers of like 9-10 from just putting on flamewalk and having defence.
It would be a good starting point at the very least if it doesn't entirely fix the issue.
	
 
	
	
Also Known As: 
Exxy Izzy