Posts: 926
Threads: 281
Likes Received: 192 in 52 posts
Likes Given: 30
Joined: Apr 2015
I think it'd be nice if Urawaza simply increased the FP cost of affected skills by 50% in exchange for always giving the benefit. Quick time events should not dictate combat when the only feasible reason for failing is server lag that is beyond your control.
•
Posts: 90
Threads: 23
Likes Received: 158 in 16 posts
Likes Given: 33
Joined: Jan 2015
Yeah. Pretty much exactly this.
50% or a flat amount. But yeah.
This.
•
Posts: 2,030
Threads: 254
Likes Received: 200 in 115 posts
Likes Given: 72
Joined: Nov 2014
•
Posts: 38
Threads: 2
Likes Received: 1 in 1 posts
Likes Given: 3
Joined: Nov 2014
•
Posts: 2,030
Threads: 254
Likes Received: 200 in 115 posts
Likes Given: 72
Joined: Nov 2014
cant we fix the lag instead
•
Posts: 2,131
Threads: 555
Likes Received: 168 in 94 posts
Likes Given: 44
Joined: Nov 2014
Or. Hear me out here.
Urazawa makes the cost of the skill go up by X amount... but if you land the QTE.. you get that amount refunded?
Still makes QTEs useful, but the effects always go through with Urazawa active.
•
Posts: 7,207
Threads: 393
Likes Received: 525 in 235 posts
Likes Given: 10
Joined: Nov 2014
I like them. If people are having issues with lag, either client or server, they should be discussing those instead.
•
Posts: 653
Threads: 107
Likes Received: 0 in 0 posts
Likes Given: 1
Joined: Jun 2015
"Neus" Wrote:I like them. If people are having issues with lag, either client or server, they should be discussing those instead.
I would enjoy for the QTE to either be fully client-side and not needing a communication path with the server (which is when lag factors in heavily) or for a way for the timer to 'pause' when there's a lag spike between the server and client.
I'm not really sure how possible either of those options but this is somewhat an issue (either from inconvenient lag spikes, missed button taps, or complete DCs in middle of QTEs).
Also Known As:
Exxy Izzy
•
Posts: 4,575
Threads: 738
Likes Received: 894 in 471 posts
Likes Given: 1,359
Joined: Sep 2015
Just make it 3 inputs instead of 5.
•
Posts: 2,030
Threads: 254
Likes Received: 200 in 115 posts
Likes Given: 72
Joined: Nov 2014
•