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		While at 0 HP, it's possible for characters to dodge attacks, or even trigger EVASION (which can cause a lot of things to happen).
Can we get KO'd characters dodge set to 0 until they're above 1 HP?  Using map-wide AoEs on a team of green-scale tunics can quickly end up costing you literally all of your FP, even if all but 1 are KO'd... so..
Please?
	
	
	
	
	
 
 
	
	
	
		
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		Might bring some unexpected bugs, but (+1), makes sense.
	
	
	
what the heck!!!
im not part of the abc news
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		+1
	
	
	
"Take it for granted. I 
dare you."
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		On this note, can we raise unconscious peoples crit evade to something stupidly high?  Just to avoid them being used as a crit pin-cushion to get extra momentum on wide basic-attacks.
	
	
	
	
	
 
 
	
	
	
		
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		"Rendar"' Wrote:On this note, can we raise unconscious peoples crit evade to something stupidly high?  Just to avoid them being used as a crit pin-cushion to get extra momentum on wide basic-attacks.
-1
	
 
	
	
"Take it for granted. I 
dare you."
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		In turn it shouldn't be possible to gain essence from banqueting a KO'd player.
	
	
	
	
	
 
 
	
	
	
		
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		"Spoops"' Wrote:In turn it shouldn't be possible to gain essence from banqueting a KO'd player.
I accidentally smacked report this post on this.
But yeah.
You shouldn't be able to abuse an unconscious person (or a corpse) for gain in a fight.  "WELL I SIDE CUT THROUGH THIS GUY TO GET BESIDE THIS OTHER GUY.  BUT SINCE I CRIT THE CORPSE.  I GET 6 MOMENTUM WHICH IS TWO ATTACKS ON THIS OTHER GUY!"
It's silly and dumb that we allow this.
	
 
	
	
	
	
 
 
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		Maybe unconscious players should just count as dense map objects for the purposes of attacking and targeting.
	
	
	
	
	
 
 
	
	
	
		
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		"MegaBlues"' Wrote:Maybe unconscious players should just count as dense map objects for the purposes of attacking and targeting.
This one sounds easier to implement - to an extent (but probably shouldn't be the case in certain battle modes coming in an eventual Great Reckoning update, mainly in battle modes where it is possible to maim/injure other parties).
	
 
	
	
Also Known As: 
Exxy Izzy
	
	
 
 
	
	
	
		
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		My one concern with the dense tile idea is... revival methods, anyone?
Plus, it should be possible to cast Rescue on a downed ally to bring them to your side TO revive them.
If these can retain their function with the dense tile idea, I'm on board for it.
	
	
	
*loud burp*