01-17-2016, 07:06 PM
As per the Imprisonment topic, I've been told that the current way that sentences are handled (See: additive sentences, where all crimes on record stack up for the total sentence, with no real limit on how long it can last) is either unfair or too debilitating. Bear in mind, I am not thinking of modifying this system, as I feel like it's suitably punishing according to how many crimes the accused have committed.
However, if a majority believes that we should look towards a different kind of system, I have an idea in mind. Here's an early draft:
Of course, I personally believe that most aren't exactly keen on having their character crippled when they get arrested for certain things. However, if I see that enough people would like to have this system over the current one, we can give it a shot. It is also possible to add on an option of 'I'll just cripple my character instead of serving a long time in Prison'.... Again, if people want it.
If you feel like none of the options presented are good ideas, then I would implore you to provide an alternative system in a different topic. Just know that in that case, I'll be the judge on whether or not I'll take it.
However, if a majority believes that we should look towards a different kind of system, I have an idea in mind. Here's an early draft:
Quote:Crippling Punishment System
This sentencing system will normally work like the Additive Punishment System; crimes will be divided into three groups based on intensity, with sentences taking much less time than normal. This can be achieved by either removing the wholly additive nature (I.e. making previous offenses only add 10 mins/1 hour for each minor/major respectively) or decreasing the time served for each charge (I.e. Minors only take 1 OOC hour and Majors only take 8 OOC hours).
However, for particularly repeating offenders (and anyone who commits Severes), alongside their sentence, their character will receive a Disability; or in other words, the character will accept a change that involves the loss of some limb, function or ability. The details on these Disabilities are as follows:
-The disability inflicted is proportionate to the particular crime(s). For instance, if you were caught stealing too many times, one of your hands would be cut off.
-While ideally this would be represented via RP, If Dev is able (and finds the time/will/choice) to do it, this can be represented through the system.
-If you receive a disability, you are required to RP it. Trying to weasel your way out of it or fix it (without explicit GM approval) will be treated as Godmodding and will be punished accordly.
-All Disabilities will be ICly given in a manner that keeps any particular qualities (such as Vampirism and its immortality) from fixing it.
-Disabilities will be determined by GMs only.
Of course, I personally believe that most aren't exactly keen on having their character crippled when they get arrested for certain things. However, if I see that enough people would like to have this system over the current one, we can give it a shot. It is also possible to add on an option of 'I'll just cripple my character instead of serving a long time in Prison'.... Again, if people want it.
If you feel like none of the options presented are good ideas, then I would implore you to provide an alternative system in a different topic. Just know that in that case, I'll be the judge on whether or not I'll take it.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye