Thread Rating:
  • 2 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Conflict and You
#11
(Yesterday, 06:50 PM)Poruku Wrote: In my system, DL2 is mostly about giving up free escaping. You can spend your entire sl2 career in DL1 and only go to DL2 when you're ready for the character to be ended. If you like the idea of receiving injury, it can still happen at DL1 if you want to.

The alternative is to only allow execution when someone is captured as a result of DL3. The problem with that is that antagonists should be more willing to face death than normal characters, and most people don't want to risk death to stop an antag

...?

Then that's completely at odds with the consequences given as the overview for the danger level, and you've completely lost me.
Keep character death to 'character death' danger levels.
Reply
#12
Sure, I'm fine with that. To be honest I did that because I thought people would complain that we can't execute antags without risking death
Reply
#13
Not that this is meant as a particular criticism of any one system or the other, but I'll note that in the super magical and high-tech setting of SL2, limb loss isn't actually that much of a hindrance. I've been around the block enough times to see a hundred prosthetic or magical limbs be grafted onto injuries like that, just as good as the real thing. It may or may not be lore accurate, but it's true. And for my money, with the existence of engineers, mechanations and now karakuri limbs, it at least strikes me as perfectly plausible in-setting that such a medical field would be well explored.
[-] The following 3 users Like Turadis's post:
  • AkaInuHime, Ray2064, zericosmic
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)
Sigrogana Legend 2 Discord