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If you happen to be in a fight against an enemy team compromised of only un-aggro'd Critters, and disconnect (and cause your turn to be skipped), the rounds will cycle repeatedly, as one could expect.

Then, if you reconnect...no one will have the turn, thus the fight cannot end.

(Personally I'd suggest critters just waking up after 5 rounds or so to alleviate this, but, this could happen in Spacey dungeons where enemies consider the player(s) too far to take their turn, causing a similar situation of turn-skipping that -could- lead to the same issue).
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