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[Que] Narcus
#5
The cap is removed but there's a 2 turn limit for stacking it, so you can't just hang back and heal.

This was changed because, due to the cap, it often did only 0 damage (since it goes against the enemy resistance stats) as well as weaker hits overwriting the stronger hits (Hit for 100 and then 5? GG, no bonus damage)

Just so you have all the information when making the new thread about it (aka "why the old Narcus was useless, and what could be changed to make it not useless but not completely dicking you over.&quotWink

EDIT: Nevermind, you already made the thread, and your suggestion is completely reasonable. This was unneeded.
*loud burp*
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