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[Solid obstacles] Enough is enough!
#3
1) Wasn't by choice. I was lagging too bad to get elsewhere. I've also had the cave update resources while I was in the hallway outside the Omega Jammer and gotten stuck between two ore nodes, in the past, as well. Fortunately, in that circumstance, I was on my way to help someone out with the Jammer fight due to their build, and I already had picks on my own character. Doesn't make it any less stupid, though.

2) Easier said than done. High level players love to comb the jammer cave for quick, effortless materials wood and chests, leaving jack all for the lowbies. And while you're right about "odds are' the fact still remains that some classes, most notably hexer, basically get jack all towards Str/Ski/Cel, severely gimping dungeoning potenial.

You're definitely right about how it's generally expected for everyone to have lockpicks and pickaxes, don't get me wrong. But it's also not like you start with any, and the rusty picks in Cellsvich are absolute garbage tier. I once bought 5 and broke them all before I could even get any ore to sell for a 6th, since the odds of getting ore is low until you invest in the harvest talent, and quite frankly you have so many talents vying for your attention early on that expecting it to be maxed by the time you get to B2-B3 of the jammer cave is ridiculous.
*loud burp*
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