07-30-2015, 11:53 AM
This post is for two new mage-type sub-classes.
The first is Space magician and the second is Elementalist (Names debatable).
The space magician excels in field control, teleporting himself and others(Including enemies) around the board as they see fit. Their skills would be based around teleporting and opening various portals. some of their possible skill include a portal that relocates projectiles (Active) And one that moves them when attacked (Passive). The projectile one would move things such as other magic and bullets to another spot on the map continuing the path the were on but starting on the receiving end of the portal. Another possible skill could be summoning a creature from another realm that makes a one time attack then returns through the portal.
Advantages: Great support class, Superb field control
Disadvantages: Takes a lot of Fp and has little offence skills.
The Elementalist would hold many Skills however would use a form of set up similar to the DH. The caster would first have to spend a skill point in the element that they want to wield (Fire, Ice, Earth, Darkness, Light, Null, etc...) Then they would be allowed to Use the skill in that Set. The element its self could be passive so one wouldn't have to use the space increasing the amount of skills possible. The Elementalist could possible introduce new damage types such as magma, steam, twilight, if elemental fusion were allowed. The damage would be stronger than the single element but take the combine resistance of them ({Ex. steam dam. == Base Damage - (Res.Ice + Res.Fire)} The higher tier skill would require the two elemtantal skills full (The base skill not each skill that followed) to acquire.
The first is Space magician and the second is Elementalist (Names debatable).
The space magician excels in field control, teleporting himself and others(Including enemies) around the board as they see fit. Their skills would be based around teleporting and opening various portals. some of their possible skill include a portal that relocates projectiles (Active) And one that moves them when attacked (Passive). The projectile one would move things such as other magic and bullets to another spot on the map continuing the path the were on but starting on the receiving end of the portal. Another possible skill could be summoning a creature from another realm that makes a one time attack then returns through the portal.
Advantages: Great support class, Superb field control
Disadvantages: Takes a lot of Fp and has little offence skills.
The Elementalist would hold many Skills however would use a form of set up similar to the DH. The caster would first have to spend a skill point in the element that they want to wield (Fire, Ice, Earth, Darkness, Light, Null, etc...) Then they would be allowed to Use the skill in that Set. The element its self could be passive so one wouldn't have to use the space increasing the amount of skills possible. The Elementalist could possible introduce new damage types such as magma, steam, twilight, if elemental fusion were allowed. The damage would be stronger than the single element but take the combine resistance of them ({Ex. steam dam. == Base Damage - (Res.Ice + Res.Fire)} The higher tier skill would require the two elemtantal skills full (The base skill not each skill that followed) to acquire.