07-15-2015, 05:42 AM
I agree with this on both fronts. I've always been a big proponent for buffing Enma's Summons, and Spirit Pains has always been one of, if not the most overtuned spell in the game in 1 versus 1 fights. As far as Enma's Summons is concerned, I support the first three ideas you have for it. It would be nice to see something like 'Deals 25% / 27% / 29% / 31% / 33% of all target's maximum health as unresistable 'Doom' damage if they are at or below 25% / 27% / 29% / 31% / 33% health.'
As for Spirit Pain...I don't really even know how to balance it. It's kept in check in large fights by the random element of selecting a target, but when there's only one enemy it becomes the most debilitating thing imaginable.
As for Spirit Pain...I don't really even know how to balance it. It's kept in check in large fights by the random element of selecting a target, but when there's only one enemy it becomes the most debilitating thing imaginable.