11-19-2014, 10:47 PM
I think what Sderg is trying to get across is that Enchanting is currently a very monotone craft.
Once you have 4 skill, you can apply everything with no chance of failure, and there's no extra
benefit for going above that.
I propose that Enchanting great successes add a second quality to the item in addition to the
normal enchantment of the catalyst used. This quality would function as follows:
Attuned: This item was enchanted by a particularly skilled enchanter, and still has some room
left for more Focus. You can apply another enchantment to this item without overwriting the
enchantment it already has, but the effects of the second enchantment are halved. An Attuned
item cannot have two of the same enchantment on it, nor can it have more than two different
enchantments at a time.
Once you have 4 skill, you can apply everything with no chance of failure, and there's no extra
benefit for going above that.
I propose that Enchanting great successes add a second quality to the item in addition to the
normal enchantment of the catalyst used. This quality would function as follows:
Attuned: This item was enchanted by a particularly skilled enchanter, and still has some room
left for more Focus. You can apply another enchantment to this item without overwriting the
enchantment it already has, but the effects of the second enchantment are halved. An Attuned
item cannot have two of the same enchantment on it, nor can it have more than two different
enchantments at a time.