11-19-2014, 09:17 PM
Quote:Vampiric Spells (10%) ~ Causes all damage-dealing spells cast to heal
the caster for 10% of the damage they deal.
My inner gamer loves this, but my inner logic is shrieking.
Summary: Doing 250-500 damage to 8 enemies at once? Let's just round that up to 2000-4000 damage, or 200-400 HP per Mind Charged spell. Essentially a full heal.
"Oh, but that's PVE!" Sure. But now apply it to team based PVP. The more enemies, the more absurd the Evoker gets with the healing.
Basically, what I'm getting at is "Healing effects suck in this game, and that would basically make Evoker attacks self-heal far above and beyond what any healer can actually do to anyone else, which, as a major nuking class, is just absurd."
I like it. I want it. But I also understand fully why it's an issue.
*loud burp*