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Moar Tomes
#2
Agreed, totally agreed. We also need a Water tome, and a Null tome ~ two oft-forgotten magick damage types.
Null damage, in fact, comes from only one place, ever, and that's 6 Null damage per shot from Null Shell.

We've even had some wonderful tome icons submitted recently! It would be a shame not to use them.

Perhaps we could have the following stats and names:

Tempest
Power: 10
Hit: 80%
Critical: 10%
Rarity: 2*
Durability: 40 / 40
Damage Type: Lightning

Effects:
Critical hits with this weapon, including critical hits with spells such
as Ryemei, have a luck-based chance to inflict Stun on the target.


Contract
Power: 10
Hit: 85%
Critical: 5%
Rarity: 2*
Durability: 40 / 40
Damage Type: Darkness

Effects:
Vampiric (10%) ~ Only works on basic attacks.
Vampiric Spells (10%) ~ Causes all damage-dealing spells cast to heal
the caster for 10% of the damage they deal.


Writ
Power: 10
Hit: 85%
Critical: 5%
Rarity: 2*
Durability: 40 / 40
Damage Type: Light

Effects:
Critical hits with this weapon, including critical hits with spells such
as Ryemei, have a luck-based chance to Blind the target for 2 rounds.


Scylla
Power: 10
Hit: 85%
Critical: 5%
Rarity: 2*
Durability: 40 / 40
Damage Type: Water

Effects:
On-hit: Creates a whirlpool vortex which pulls all enemies within 8
range of the target 2 tiles closer to the target.


Oblivion
Power: 10
Hit: 85%
Critical: 5%
Rarity: 2*
Durability: 40 / 40
Damage Type: Null

Effects:
Critical hits with this weapon, including critical hits with spells such
as Ryemei, have a luck-based chance to remove the target from this
plane of existence for 3 rounds, during which time they can neither
act, nor be affected in any way.
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