06-11-2015, 04:47 AM
Life Drain might look great on paper, but it forces the user into a risky attrition game. Believe it or not, this skill is actually suicide against glass cannon archetypes, due to their typically low HP; it will only work well against tanky builds. (It may also work as a finisher skill, provided that going into melee range is a plausible tactic)
It's also a vital piece to keep a cornered Lich alive, given their crippled HP and all.
That all being said, in the absence of detailed examples, I'd say to just leave Life Drain as it is.
It's also a vital piece to keep a cornered Lich alive, given their crippled HP and all.
That all being said, in the absence of detailed examples, I'd say to just leave Life Drain as it is.
![[Image: a2794117f3.png]](http://puu.sh/pncOC/a2794117f3.png)
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye