05-11-2015, 02:05 AM
Extend the Silence duration to three. Four at max rank.
Edit : Feel ike I should mention why permasilence is a horrible idea.
Strangling etacof as is, is a simple punishment for lack of foresight at this very moment. Be in someones range for Black Bubble and Strangling etacof. (Replace bb with anything else). You can avoid that.And it isn't whole "RUN RUN RUN" until status effects run out. You cannot prevent being feared, much less CC'd. The only thing to save you from both (Not reliably even) is high dodge, or one of the two(?) classes that can get rid of fear. (And well Shaitans get a free nope for fear too.)
When you're a Hexer/Something hybrid, sure, you probably won't mind a permanent silence that can be spammed, since you can kinda still fight.
Pure mage? Yeah no.
Now to explain what Silence pretty much is. Since silent prayer is on everyones mind when Silence comes to question, I'll separate it into two parts
Both : It fucks up invocations. Anyone that can inflict silence flips the bird to all nonmage invocations. And mage invocations need hdsw to be executable.
No silent prayer.
You're knocked down, pretty much. Or bound to wait. And if you're a pure mage, that's very likely not a viable option. There, chug that sal volatile for three momentum and get back out there, soldier! It's worth a mention that most of the games combat is friendly spars, during which people DETEST any sort of combat supplements.
But to get back on track, Silence is still a hinderance. "But it don't do no damage and it cost me 3 momentum tooooooo" hello dense thunder.
Yeees Silent prayer.
Invocation ded, FP sink, can't repeat that same action twice (muh graft spam). Which still makes it viable. If not, I believe your possible complaints could be directed rather to Silent Prayer itself, rather than this skill.
tl;dr - Silence is a powerful status and since this is a reliable inflicter, I just believe it needs to be less ignorable, extending the duration. Permanent silence that is pretty much unavoidable by anyone that can actualy be hit, (Or gives the Ghost enough time, or has a ghost built around this Read : Red Rain - Haunting combination) is overpowered. Incredibly so.
Edit : Feel ike I should mention why permasilence is a horrible idea.
Strangling etacof as is, is a simple punishment for lack of foresight at this very moment. Be in someones range for Black Bubble and Strangling etacof. (Replace bb with anything else). You can avoid that.And it isn't whole "RUN RUN RUN" until status effects run out. You cannot prevent being feared, much less CC'd. The only thing to save you from both (Not reliably even) is high dodge, or one of the two(?) classes that can get rid of fear. (And well Shaitans get a free nope for fear too.)
When you're a Hexer/Something hybrid, sure, you probably won't mind a permanent silence that can be spammed, since you can kinda still fight.
Pure mage? Yeah no.
Now to explain what Silence pretty much is. Since silent prayer is on everyones mind when Silence comes to question, I'll separate it into two parts
Both : It fucks up invocations. Anyone that can inflict silence flips the bird to all nonmage invocations. And mage invocations need hdsw to be executable.
No silent prayer.
You're knocked down, pretty much. Or bound to wait. And if you're a pure mage, that's very likely not a viable option. There, chug that sal volatile for three momentum and get back out there, soldier! It's worth a mention that most of the games combat is friendly spars, during which people DETEST any sort of combat supplements.
But to get back on track, Silence is still a hinderance. "But it don't do no damage and it cost me 3 momentum tooooooo" hello dense thunder.
Yeees Silent prayer.
Invocation ded, FP sink, can't repeat that same action twice (muh graft spam). Which still makes it viable. If not, I believe your possible complaints could be directed rather to Silent Prayer itself, rather than this skill.
tl;dr - Silence is a powerful status and since this is a reliable inflicter, I just believe it needs to be less ignorable, extending the duration. Permanent silence that is pretty much unavoidable by anyone that can actualy be hit, (Or gives the Ghost enough time, or has a ghost built around this Read : Red Rain - Haunting combination) is overpowered. Incredibly so.