05-07-2015, 03:07 PM
Yeah, yeah, I'm always making new characters to test stuff, bite me.
While I often simply go heavy armor punch happy early on (it seriously works best out of all the options; unlimited durability, and taking less damage while you'd never dodge anyways) I decided to level with a bow this time. No. Not as an Oracle. As a Lispoolian.
Oh. Freaking. Mercala.
Yes. My luck is legendarily bad. But even then, the fact it was physically possible for my bow to break (without taking close range shots) before I'd made enough money to repair the thing... Okay, sure, ranged weapons losing durability on a miss makes sense, I'm not arguing that. But... really? Weapon breaking before I can get 10 mura? It actually makes a lot of sense; 3 hits to kill one jammer, 30 hits to get 10 mura, factor in odds of towering/diamond/etc, and of course misses....
Basically, I'm suggesting a +5% accuracy (Maybe +10%) on some lower tier bows and guns, just to prevent as much early game screwage since they still lose durability on miss.
While I often simply go heavy armor punch happy early on (it seriously works best out of all the options; unlimited durability, and taking less damage while you'd never dodge anyways) I decided to level with a bow this time. No. Not as an Oracle. As a Lispoolian.
Oh. Freaking. Mercala.
Yes. My luck is legendarily bad. But even then, the fact it was physically possible for my bow to break (without taking close range shots) before I'd made enough money to repair the thing... Okay, sure, ranged weapons losing durability on a miss makes sense, I'm not arguing that. But... really? Weapon breaking before I can get 10 mura? It actually makes a lot of sense; 3 hits to kill one jammer, 30 hits to get 10 mura, factor in odds of towering/diamond/etc, and of course misses....
Basically, I'm suggesting a +5% accuracy (Maybe +10%) on some lower tier bows and guns, just to prevent as much early game screwage since they still lose durability on miss.
*loud burp*