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Class-based drop table adjustments.
#12
Perhaps the game could look at the items you have equipped, and skew what you find to similar items,

You have a sword equipped, Sword is skewed to double the chance of other weapon types.

Heavy armor equipped ect....



Perhaps a dynamic loot table that when an item drops its chance of dropping goes down, this way eventually rarer items that haven't dropped in awhile gain a higher chance to drop, until they drop and become rarer again.
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