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Slider Nerf
#10
Slider's Strengths:

- Damage is 2x Str. At higher levels, that gets ABSURD.
- You cannot position yourself to avoid it unless naturally slower AND you have skip.
- Will push allies aside to hit you regardless.
- Very long range.
- Autohit.
- Can slide and attack in the same turn.
- Does Blunt damage, which is not easily resisted.

Slider's Weaknesses:

- Only used once every 2 turns.
- Can be interrupted via Ice Points, Engi bots, and Gust Traps.
- Can be baited into trying to use through the environment
- Will take damage as it crosses Cinder tiles.

Other considerations:

Sliders love to spawn alongside hands and barghests. So being immobilized (even harder to avoid slider) and the strongest poison in the game. Yeeeeah.


Slider really is just TOO good. My suggestion: Either leave it as powerful as it is but remove their Fluid Movement passive (So they don't automatically go Last + First, so you can actually avoid it) nerf it's power but keep the passive (so you can't avoid it, but won't be completely ruined by it) or make it cost 6m to slider, just like a Firesplitter's selfdestruct (again, so it can actually be avoided.)
*loud burp*
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