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Gun balancing and mg stuff
#4
I said in combination.
If Ceramic and kevlar are only exclusive to body armor and there are no shoes, gloves, or accessories that can be ceramic or kevlar then it's okay.
However, 45% damage reduction or -15 damage is still too much. I've got a level LA'd 55 gunner with above perfect skill growth and evoker-tier will cuz lucky rolls and with an OP gun like spirit hunter, ceramic in combination with magnetic shield reduces gun damage to 8 if I don't crit, kevlar reduces it to 12.

That will screw any multihit gun that is not the current spirit hunter and anyone else that doesn't have really good rolls. And keep in mind, other multihit guns don't get access to the sniper barrel. so they're even less likely to crit.

And you'll need to explain how the res thing works because the way I'm seeing it, you're saying it res x 1.5 should reduce shell damage by that as a % and shell damage isn't exactly a problem unless you're constantly critting with chain shell, especially because chain shell is the only shell that adds more damage when it's a charged shot and overcharge doesn't need a nerf.
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