11-18-2014, 09:16 PM
Ceramic would be a metal type armor
5% per rarity is theoretically impossible to reduce something to 0 damage as 9 rarity on a item is the max. meaning 45% damage reduction.
1.5xres would mean needing 75 res to ignore mg shell damage (effects would still work) P.s only one gimped character is close to that.
also those effects were only meant for torso items
Kevlar and Ceramic armor is mainly used on body armor, Shoes and gloves are usually normal and Sl2 doesn't have a head slot.
5% per rarity is theoretically impossible to reduce something to 0 damage as 9 rarity on a item is the max. meaning 45% damage reduction.
1.5xres would mean needing 75 res to ignore mg shell damage (effects would still work) P.s only one gimped character is close to that.
also those effects were only meant for torso items
Kevlar and Ceramic armor is mainly used on body armor, Shoes and gloves are usually normal and Sl2 doesn't have a head slot.