05-22-2017, 07:45 PM
Hello everyone, I hope you're having a wonderful day/night and whatnot.
I was contemplating something recently as I have been making a wide array of characters and builds. I was thinking that maybe resistance should provide the added bonus of giving a little bit of status resistance (Even if it's only 1% per point). My reasoning for this is as follows:
1. At 15 base resistance, you gain access to the Anti-Status trait which provides an additional 10% status resistance.
2. It has the very word in its name, implying that it helps someone resist not only magic but other things as well.
3. A mage will burst you down regardless of how much resistance you have (For example, my 55 resistance tank still took 500 damage from a CM Exgalfa with 38% fire resistance on top of that). This is compared to building defense where the physical damage mitigation is genuinely noticeable from even a couple of points.
4. It has become universally known that if you are fighting against people who's purpose is to status inflict, it's practically impossible to avoid it (Unless you slapped warding on everything, have the three fairies, have a ton of FAI/Sanc, etc.)
I feel as though since faith and sanctity are both very situational stats (Seeing as some races yield drawbacks from building it) and faith is exclusively used for Summoners and Curates, having resistance offer a tad bit of status resistance may balance all of this out. It would be universally safer in PVE (Mostly looking over towards spatials), it would help people feel a tad more comfortable when facing Hexers and other status inflicters in PVP, etc.
Either way, I look forward to seeing what form of conversation this sparks and look forward to hearing from those who wish to pitch their two cents in. Let's try and keep this an argument/hostility-free post.
I was contemplating something recently as I have been making a wide array of characters and builds. I was thinking that maybe resistance should provide the added bonus of giving a little bit of status resistance (Even if it's only 1% per point). My reasoning for this is as follows:
1. At 15 base resistance, you gain access to the Anti-Status trait which provides an additional 10% status resistance.
2. It has the very word in its name, implying that it helps someone resist not only magic but other things as well.
3. A mage will burst you down regardless of how much resistance you have (For example, my 55 resistance tank still took 500 damage from a CM Exgalfa with 38% fire resistance on top of that). This is compared to building defense where the physical damage mitigation is genuinely noticeable from even a couple of points.
4. It has become universally known that if you are fighting against people who's purpose is to status inflict, it's practically impossible to avoid it (Unless you slapped warding on everything, have the three fairies, have a ton of FAI/Sanc, etc.)
I feel as though since faith and sanctity are both very situational stats (Seeing as some races yield drawbacks from building it) and faith is exclusively used for Summoners and Curates, having resistance offer a tad bit of status resistance may balance all of this out. It would be universally safer in PVE (Mostly looking over towards spatials), it would help people feel a tad more comfortable when facing Hexers and other status inflicters in PVP, etc.
Either way, I look forward to seeing what form of conversation this sparks and look forward to hearing from those who wish to pitch their two cents in. Let's try and keep this an argument/hostility-free post.
Discord: Selfish Gene#0139