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NERF MONK
#9
If their healing is to be nerfed, I'd rather see reduced scaling and bonuses over inability to be used twice. While monk can be tacked on at level 60 on a character with 80 will and use Aid to good effect, you wouldn't possibly have the strength/skill to use most of their skillset. And if you somehow managed 80 skill (theoretically possible, but very unlikely, with the 105% skill growth achievable by Phenex/Zerans/Tannites/Raid Mechs) to make meditate amazing, you wouldn't have the Strength (and possibly Will) to back their attacks up.

As well, I fail to see how anything I said was irrelevant. I mentioned PVP because healing is balanced for PVE and PVE MA's would suffer greatly if it was limited to once per turn. I've been seeing a lot of complaining about healing lately, hence why I mention it at all.
*loud burp*
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