Thread Rating:
  • 5 Vote(s) - 2.6 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Korvaran Borders, stagnation, and a lack of hostilities.
#6
Korvara is a sandbox made of mud with four very defined squares with their own unique groups in them, ignoring the few exceptions to this rule. Stagnation is pretty much inevitable without the world itself changing due to the fact that the general playerbase hasn't really meshed well with matters of conflict and consequence and nor will I blame anyone for not meshing well with it after being on several games where your story can end at the sole discretion of others.

I don't necessarily think stagnation is a bad thing per say; it puts a lot of weight on the players themselves to tell their own story, but I feel Korvara itself was designed to cater towards players actively having part in a world that's changing... in a game/community where consequence and conflict are undesirable. Seriously, the amount of stories I've seen just be cut short because people can't get along or respect each other is insane.

In short, this is just me moaning about losing G6 again more or less. Having a way less established setting and less creative tools/freedom as a player in Korvara still stings to this day.
[-] The following 7 users Like Miller's post:
  • Collector, Fern, Poruku, Skimmy2, Snake, Trexmaster, zericosmic
Reply


Messages In This Thread
RE: Korvaran Borders, stagnation, and a lack of hostilities. - by Miller - 04-09-2025, 06:33 PM

Forum Jump:


Users browsing this thread: 4 Guest(s)
Sigrogana Legend 2 Discord