04-08-2025, 06:28 PM
I do think the issue of stagnation would be lessened if there was more land to play around with and use that would both warrant nations sending their uber elite player character forces (and npcs through narrates and such) to do stuff in, and also be slightly too large to have perfect control over (the response times and inability to run a successful campaign of villainy is a large reason why we see so few antags I think).
Maybe put resources or other limited points of interest or even random dungeons around these new outskirt areas to encourage very limited competition with the implicit understanding that people don't usually travel off of the roads until reaching the safer spots and that there's some measure of IC (though not necessarily mechanical) risk involved.
Essentially stagnation is something of a problem in Korvara because the roleplay spaces feel like there isn't enough room or opportunity to promote long lasting player driven initiatives and the things that do happen are kept pretty close to a select handful that has authority or are connected to the movers and shakers.
Though I'll admit the perception of the space we have available may also be a contributing factor. The fear of being punished for things in a way that would effectively bench or scrub the characters you spent a lot of time dreaming up and leveling is a big deterrent to much aside from slice of life stuff happening. Expanding the EM roster has helped somewhat, but we can go a bit further...
Maybe put resources or other limited points of interest or even random dungeons around these new outskirt areas to encourage very limited competition with the implicit understanding that people don't usually travel off of the roads until reaching the safer spots and that there's some measure of IC (though not necessarily mechanical) risk involved.
Essentially stagnation is something of a problem in Korvara because the roleplay spaces feel like there isn't enough room or opportunity to promote long lasting player driven initiatives and the things that do happen are kept pretty close to a select handful that has authority or are connected to the movers and shakers.
Though I'll admit the perception of the space we have available may also be a contributing factor. The fear of being punished for things in a way that would effectively bench or scrub the characters you spent a lot of time dreaming up and leveling is a big deterrent to much aside from slice of life stuff happening. Expanding the EM roster has helped somewhat, but we can go a bit further...