Two skills, Hell's Beating mainly, and Prophylaxis were considered borderline broken for a good while before they were hit with a nerf. Hell's Beating got an increased FP cost, and its Rank scaling has been adjusted to have a lesser effect on spirits, and Prophylaxis, that was mainly used in conjunction with Scarlet Twister from Ghost to essentially put them through a paper shredder, which was changed to only be able to hit a target once per action.
...Then it was found out that a good chunk of their power came from a bug that made the Critical damage far more problematic than they should've been in the first place.
...And then those skills STAYED nerfed even after that was found out. iirc, Hell's Beating's own nerf was even in the exact same update as the bug correction itself, for some reason.
Meaning,Hell's Beating is still adjusted for spirits to have little effects and still costs FP, and Prophylaxis is still limited to work with 1 enemy per action.
So, in OTHER WORDS, those skills were nerfed under the assumption that they were meant to be as powerful to begin with, and as such, adequately toned down...until it was found out that a good bit of their oppressive nature was due to a bug, with nerfs that were balanced around the former assumption in the first place, only to...not be further examined after the fact.
tldr;pls revert
Or give some bandaid of sorts to compensate the nerfs, I don't know. Prophylaxis probably shouldn't hit people three times per action still
...Then it was found out that a good chunk of their power came from a bug that made the Critical damage far more problematic than they should've been in the first place.
...And then those skills STAYED nerfed even after that was found out. iirc, Hell's Beating's own nerf was even in the exact same update as the bug correction itself, for some reason.
Meaning,Hell's Beating is still adjusted for spirits to have little effects and still costs FP, and Prophylaxis is still limited to work with 1 enemy per action.
So, in OTHER WORDS, those skills were nerfed under the assumption that they were meant to be as powerful to begin with, and as such, adequately toned down...until it was found out that a good bit of their oppressive nature was due to a bug, with nerfs that were balanced around the former assumption in the first place, only to...not be further examined after the fact.
tldr;pls revert
Or give some bandaid of sorts to compensate the nerfs, I don't know. Prophylaxis probably shouldn't hit people three times per action still
066: Birth of the Robot Emperor