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Plant Druid
#3
(02-07-2025, 12:24 AM)Raigen.Convict Wrote: I am against fuse timer. Need I remind that Druid is also a unit spawner? That would make the fuse decrease IMMEDIATELY and blow you up just because the druid spawned two units which have 3m each and work turn 0.
All else I agree.

None of the plants are even remotely threatening enough as they currently are for this to, realistically, matter. When I say Fuse Timer, I do also mean for them blooming as well. Which, if they keep as is (3 rounds required to bloom), this would put their fuse at something like.. Number Of People In The Fight (or 8 whichever is lower) x 3... Which in the scenario you have put forward, would be..

Mass > Listblume (6 turn fuse) > Summon
Enemy (If You Are Faster) -1 (5)
Summon -1 (4)
You -1 (3)
Enemy -1 (2)
Summon -1 (1)
You (BLOOM!)

Without a summon it would look like

You (6)
Them (5)
You (4)
Them (3)
You (2)
Them (1)
You (Bloom)
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Messages In This Thread
Plant Druid - by Rendar - 02-06-2025, 07:53 PM
RE: Plant Druid - by Raigen.Convict - 02-07-2025, 12:24 AM
RE: Plant Druid - by Rendar - 02-07-2025, 04:11 AM
RE: Plant Druid - by Poruku - 02-07-2025, 06:02 AM
RE: Plant Druid - by Raigen.Convict - 02-07-2025, 06:27 PM
RE: Plant Druid - by Rendar - 02-08-2025, 02:50 AM
RE: Plant Druid - by Poruku - 02-08-2025, 09:08 AM

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