01-06-2025, 11:33 PM
I'd love it if we could take out battle rush, but idk about this version because it makes it essentially incredibly strong at 5 targets and weak at 2. I would instead suggest it makes you step 3 times, does damage each step to 1 random guy, and heals one random ally for like a scaling amount at the same time, prioritizing units that have not yet been affected and doing 50% less if already hit. This would make it less wonky but still retain the positioning aspect. I think battle rush is just not something we should give to skills. Instead, perhaps give a small buff to allies like regen that scales based off of target amount so we add the idea that more people = better which I think makes sense for "idol" step